2/21/2024 0 Comments Tell me why chapter 2 walkthroughThe fox will bark and signal you to look inside. There’s a large half-circle roofed ruin that leads down into a dark catacomb. You’ll need to obtain a key – from the windmill door, continue toward the shore. The screen will slowly fill with red when the bird is hunting you. Stay under the shaded areas, inside the ruins, and run toward the windmill in the distance. In the open dunes, the angry bird will swoop and attack if you stay out in the open too long. Approach, and the bird will attack, forcing the kid to hide in the ruins below. The bird returns to its nest at the far end of the long desert bridge. Push the gold orb – it won’t be long before a deadly bird steals the orb away. Leave the temple, and outside you’ll find another sundial device. When the kid wakes up, he’s surrounded by creepy salt statues. We’ll walk you through each one with simple instructions and screenshots. There are plenty of threats to face here, including new types of head-scratching puzzles. Rather than puzzle your way to the giant tower, you’ll start there and work your way around the open area until you can reclaim the solution to a particular puzzle. The kid is transported to a vast arid desert in Chapter 2 - you’ll have to dodge an angry bird of prey while exploring abandoned catacombs. The RiME puzzle guide continues into Chapter 2, covering all the tricky challenges that cause the kid problems hidden in the ruins of an ancient civilization.
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